Last week blog post for this course has finally arrived!
This week have been about to strap things up for the final version of our game. I have done some small changes to the game that I will write a bit about.
In the last week blog post I wrote about how I made the buttons and finishing up the background for the main menu. This week I did some small changes as adding who has done our music in our game, which is Samuel Ehnberg from Team 15. Team 15 was the team who came up with the concept to the game we are making (Fancy Mansion) but we have renamed it to Trespawsser. I also remade the text of all the names in Credits. I think it looks more solid with a normal font (font name is Vani Bold) with on the names then the other font we use (this font is named Steampunk font by *hannarb Regular). By changing the font I simple mark which text I want to change and choose a different one In Photoshop.
I have also done two more buttons that will be needed in the game. The two buttons are Submit and Restart. The Submit button will be used when the player types in her nickname for the Score board. The Restart button we will use to restart the game.
I kept the same design on the buttons with some lamps just like the other buttons I made last week.
I was asked to make a cross on the boomerang marker (the boomerang marker is the mouse pointer in the game). This cross over the boomerang will show the player that she can’t use the boomerang at the moment. But today our lead programmer had a crazy idea, that we should scrap the boomerang and make a droid that the player can command instead. We want to change it to the droid because we have seen that the players who test our game dose not simple use the boomerang as much as we want them to. We do think that the players can use this droid in different ways such as clearing the way into a room that the player have not been into yet or have the droid patrolling at a specific area for maybe see where Otto are. The droid is just like the boomerang sort of, it can’t attack nor hurt Otto. It is just to be able to see a bit further in the dark. We have not made this droid yet but it will be in our final version.
We hope this crazy idea will go as we have plan it should go and that the players will have fun with this different kind of “weapon”
Thanks for reading!
/Kim