GAME DEVELOPMENT WEEKLY BLOG POST NR3. LOOT ITEMS

The weeks flies by and time for another weekly blog post.
This week I have been drawn items for the player to be able to loot. These items have values and some of em have power ups that the player can use for her advantage. Also there are items that works as a trap but they have a high value because of the high risk to be detected by the antagonist.
A example of a item that I have worked on is this gramophone. Gramophone

This gramophone will be able to pick up by the player but when the player pick it up it will start to play music and the antagonist (Otto von Fancy) will hear where the player are positioned and start to run right against the player.
The player will also be slowed by picking up this item since it is heavy. So the risk to get caught are high when holding this item but will be rewarded when the item are brought to the drop zone.
I will make a animation for this gramophone later, I will add some music notes and make the head of the gramophone move a bit. By this the item will look a little more  like cartoonish, which our group are aiming for this game. I wont make animation for all of those items but maybe one or two more depends on how many items I will be able to make total.
Now this picture is too big and I will have to re size it so it will probably looks a little more pixled but I’m pretty satisfied how it turned out. This maybe was not the most funniest item I have drawn but it was instructive.
I also had made two other items but I did some how mess it up badly and saved this gramophone file over the other items. So by this I have learned to read those pop up windows carefully and think before I do press enter.  Anyway those I did draw was inventions that are created by the antagonist, he is a scientist and it is his inventions that the protagonist stealing. I am also trying to draw those items a bit steampunk style, so a lot of reference picture I have searched for I have remade and changed em up a little to get thise steampunk feeling to em.

Hope you liked the blog post, I did rush it in the last minute this time because I have forgot it was Thursday so might be some spelling error. Anyway see you next week and thanks for reading! 🙂

/Kim

En tanke på “GAME DEVELOPMENT WEEKLY BLOG POST NR3. LOOT ITEMS”

  1. Great work Kim.

    In your blogpost you describe the work around a certain artefact in your game. The description of the gramophone is accurate, thus you answer the question “What did you do”. In my opinion the design looks very nice and steampunki’isch, which means you have succeeded to convey the idea that you had regarding this item. The “why” is answered through the part where you describe why you it look cartoonish.
    One thing that I think is missing though, is the description of how you did this. In what program did you paint it in? I’m assuming that you work in photoshop, but it is not obvious for everyone and could provide to the text if you would have written it. And you should also post some more pictures of the other items so that one can get a overall perception what it all looks like. It could also be immersive for the reader if you describe the brushes that you used, how much time you spended on working with the item.

    Other than that I think the design is well made and follows the theme that you guys have for fancy mansion, I’ve seen the game. Awesome job!

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